Uma experiência de simulação empresarial para o desenvolvimento de competências profissionais
##plugins.themes.bootstrap3.article.main##
Downloads
##plugins.themes.bootstrap3.article.details##
Abt, C. C. (1987). Serious games. Lanham: University Press of America.
Arquero, J. L. (2000). Capacidades no técnicas en el perfil profesional en contabilidad: Las opiniones de docentes y profesionales. Revista Española de Financiación y Contabilidad, 29(103), 149-172.
Bates, I., & Atkins, D. (2003). Management of Insurance Operations. London: Global Professional Publishing.
Congreso de los Diputados de España. (2002). Ley Orgánica 5/2002, de 19 de junio, de las cualificaciones y de la formación profesional. Madrid: Agencia Estatal Boletín Oficial del Estado. Recuperado de http://www.boe.es/buscar/pdf/2002/BOE-A-2002-12018-consolidado.pdf
Federation of American Scientists. (2006). Harnessing the Power of Video Games for Learning. En Proceedings of the Summit on Educational Games. Washington. Recuperado de http://www.fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf
Greene, W. H. (2002). Econometric analysis (5th ed.). New Jersey: Prentice Hall.
Kearney, P. & Pivec, M. (2007). Immersed and how? That is the question. En Games in Action Conference. Gothenburg, Sweden.
Lacasa, P. (2011). Los videojuegos: aprender en mundos reales y virtuales. Madrid: Morata.
Malone, T. W., & Lepper, M. R. (1987). Making learning fun: a taxonomy of intrinsic motivations for learning. En R. E. Snow & M. J. Farr (Eds.), Aptitude, Learning, and Instruction. Conative and Affective Process Analyses (vol. 3). Hillsdale, New Jersey: Lawrence Erlbaum Associates.
Periáñez, I., Gómez, P. M., Luengo, M. J., Pando, J., de la Peña, J. I., & Villalba, F. J. (2009). Estudio para la detección de las competencias profesionales de un economista desde la perspectiva del empleador. Madrid: Consejo General de Colegios de Economistas de España.
Pivec, P. & Pivec, M. (2011). Digital Games: changing education, one raid at a time. International Journal of Game-Based Learning, 1(1), 1-18.
https://doi.org/10.4018/ijgbl.2011010101
Project Tomorrow. (2008). Speak Up 2007 for students: teachers, parents & school leaders. Irvine: Project Tomorrow. Recuperado de http://www.tomorrow.org/docs/national findings speak up 2007.pdf.
Rajan, A., Van Eupen, P. & Chapple, K. (1999). Skills in financial services: insurance, banking & building societies. Kent: Centre For Research In Employment & Technology In Europe.
Reese, D. D. (2007). First steps and beyond: serious games as preparation for future learning. Journal of Educational Multimedia and Hypermedia, 16(3), 283-300.